Category: Patch Notes
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Update: Release 7
The bootloader has been completely rewritten to support a monitor + mouse paradigm as well as phones. This has been mostly disabled for this release unless it can’t start your VR headset, because the 2D UI controls aren’t ready yet. It’s coming it’s just not ready yet.New ears, cheek ruff, body proportions, facial structure, body…
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Update: Release 6
An all new interactive tutorial system has been added. This allows us to create educational modules that walk you through whatever is needed that is more engaging than reading documentation.Created an interactive tutorial module for introducing the basic mechanics of eqCy. This walks you through menuing, scene changes, setting up your offsets, and basic interaction…
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Update: Release 5
Literally thousands of changes, improvements and bug fixes. Too many to list here, but here are the biggies:The Windows version is compatible with all VR headsets that are able to connect to SteamVR. The system auto-selects what to use, but it tries Oculus, first. If you have an Oculus headset, start Oculus Link before starting…
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Update: Release 4
eqCy now fully supports Quest 3 headsets, along with some graphical enhancements that go along with that. It runs at a higher framerate and internal resolution, and stays at a pegged 90FPS. It also runs better on Quest Pro and Quest 2 due to a variety of optimizations I’ve made since the last build.Now available…
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Update: Release 3
Further menu fixes. I think I’ve found them all but if you find a broken or doubled menu, please let me know.Now uses the Besti X underlying camera system, which is needed for VR headsets other than Quest and 2D displays. This build still only works on the Quest, but now it just needs new…
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Update: Release 2
Fixed some menu issues. Some may remain. If you find a way to make the menu show multiple screens at once please email me and let me know what you did to get it to do that so I can fix it. Fixed an issue that caused the locations you erased using the erase all…
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Update: Release 1
This is the initial release! Almost everything is either broken or disabled, but the bipedal interaction system is ready to demo. Let me know what you think. More to come soon.