10/14/24
Known issues: It’s going to bug you on first start to re-do the tutorial. Sorry. I wasn’t correctly saving the data on the completion of that in eqCy 9. You can skip it. Friend files are unaffected.
Bugs Fixed:
- 2: 2D keyboards are no longer bugging out.
- 11: Fixed a silent crash on open bug that was causing a crash on start and sometimes a crash on close.
- 13: Fixed a pathfinding issue that caused some calculations on motion to exceed maximum motion defined in the character base.
- 56: Workaround for breasts on hips. Temporarily disabled interactors on low breasts until I can do issue #55, rework hand scanning to disable physics interaction on otherwise hidden hands.
- 57: Resolved a few bugs with save file creation that caused it to not load correctly from previous save files.
Features and Improvements:
- 21: Added the biped pony base. Following the defined naming convention of making horse-like characters start with “Ca” the biped ponies are now called “Capalli.” This will also differentiate them from Ponies and not conflate the two because biped ponies are not ponies and I don’t want to imply that these are the “ponies.”
- 42: Improved breast collision calculations on all Audus.
- 43: Made dozens of improvements on the character creator so I can eventually port this to an external tool. More to be done, though.
- 44: Made improvements to save file interpreter to prevent data from coming in broken on save files.
- 45: Reworked autoconfig on grab handles. They’re still not great but they’re better.
- 46: Made a nice shirt for Capalli-based characters.
- 49: Made an internal improvement on jiggle physics creation.
- 61: Improved graphics and layering on platforms that use the Vulkan api (Android improvement only. DirectX (Windows) already had these improvements.)