Update: Release 11

11/11/24

Known issues: There’s some weirdness when switching from VR to 2D while the program is running. It’s being investigated.

The media player is re-sizing itself to its smallest size when you grab and move it in VR. It’s being investigated.

Bugs Fixed:

  • 3: Crash on close in 2D mode. This was an event-system related problem where it was trying to execute things as the program was closing, and therefore failing to do so. It was silently crashing in the background sometimes depending on how fast your CPU is. A crash on close doesn’t cleanly release memory, and that’s undesirable. This is fixed now.
  • 12: Audubonni skirt now has improved physics reactions when interacting with character legs. 
  • 19: Fixed a bug that caused accessories that you added in the customizer to not react to colliders on your body until you save and then respawn the character.
  • 55: Fixed a bug that was causing bound hand colliders to continue to interact with characters even though the hand represents something else
  • 73: Fixed the bug that caused characters to spawn in looking to the side.

Features and Improvements:

  • 1: Added function to scroll views to keep their positions when you navigate around the menus. Previously, menus jumped to the top. Now they don’t do that by default, though you can turn that behavior back on in the menus in the “General” section of settings.
  • 4: Video seek function. The media player now has a progress bar on the bottom that you can use to seek around inside video files.
  • 6: Help section now has a bunch of content about the media player. This includes supported formats, and suggestions on what to do if a file won’t play.
  • 8: Valve Index controller improvements. The control sticks now can drive menu scrolling like the Quest controllers could in previous builds.
  • 10: Friends now have a new AI plugin called the Universal Cardiovascular Weight Manager. This system individually handles arousal levels and cardiovascular strain levels (separate things) and creates an overall cardiovascular weight percentage that other elements of the character can use. I made several additional updates that use this system which are discussed later in the changelog.
  • 16: Physical Fitness is now an adjustable attribute in friend files. Physical fitness determines how quickly characters recover from cardiovascular strain.
  • 17: Made some minor menuing changes/names of buttons have been altered for clarity.
  • 20: Added heartbeat. Character heart rate is determined by the overall cardiovascular weight and character mass. This emits an event on every heartbeat. The plan is to tie this to a variety of systems, such as how characters getting an erection look, subtle pulsations on characters, etc…
  • 53: Update the friend autocreator to remove several steps that could be automated.
  • 60: Interaction algorithm is drastically improved. Characters look much better when having sex with you.
  • 67: Capalli artwork is now higher resolution
  • 68: Made numerous improvements to the friend autocreator to facilitate making quadrupedal characters.
  • 72: Friend breathing is now tied to the universal cardiovascular weight system. The more cardio strain on the character, the harder the character breathes.
  • 74: Friend loading process now has the ability to disable work-in-progress friends. Horses are in this build, but slightly broken, so they are disabled in this build, but I’ve done this without needing to remove them from the database.
  • 75: Breast physics now work on Capalli based characters. This was disabled in the previous build due to needing Task ID #55 to be finished.
  • 81: Added a 120FPS cap when running the game in 2D. We’ll need to make a setting for this as well as add opensync type of support, but if you have a powerful gaming PC, you may be seeing 1000FPS+ right now which is just pointless and wastes energy. This does not affect the game when running in VR.