11/25/24
Known issues: There’s some weirdness when switching from VR to 2D while the program is running. It’s being investigated.
The media player is re-sizing itself to its smallest size when you grab and move it in VR. It’s being investigated.
Features and Improvements:
- 15: Added a shortcut after spawning in friends to go straight to that friend’s interact panel in the menu.
- 80: Media players have been upgraded to have a shuffle autoplay mode. They can go linearly through your media folders, or they can go randomly. The option to start/stop this behavior is on each individual media player.
- 83: Character option sliders now work a little differently/better. If you click on the bar of the slider, the bar will set itself to that value.
- 84: This same update has been applied to the picture viewer size slider.
- 85: Further improved save file loading. Now an additional method runs checks against the save file so we avoid ending up in a situation where updating a save sets a bad default setting.
- 86: Media play autoplay mode duration of each slide can be changed in the settings. There’s a slider to adjust the time in the Misc section.
- 87: Media play autoplay mode has a couple options of how to handle video files. You can choose between respecting the timer like an image file, or you can have it go to the next video/picture when the video ends. This option is also in the Misc section.
- 88: Autocreation of grab attach colliders is now better in that it no longer cares what type of collider primitive is used on the friend’s appendages. For example, if a friend uses box colliders for its feet, we now generate a similar collider automatically instead of translating it into a capsule collider that doesn’t quite match the foot.
- 89: Autocreation of characters now takes shoulders into consideration, as well as characters that walk on toe bones instead of feet bones.
- 90: Autocreation now takes into account mouth placement for upcoming features that utilize the character’s mouth.
- 91: Reworked Audus and Capallis to include their shoulder bones for IK math.
- 92: Added new function to automatically generate appropriate IK chains based off of a few settings that we need for standing sexual situations (and basically any sexual situation where you aren’t directly controlling the character’s hips.)
- 93: Improved collider placement algorithms to make all colliders align better on appendages.
- 94: Added the ability to specify bones to not use when creating a jiggle chain in the autocreator.