Update: Release 16

3/16/25 (Update 3/19)

Features and Improvements:

  • 9: Quadrupedal Ponies are now a type of friend base.
  • 38: Ponies have an adjustable bodyfat percentage. Request from Whitefang84
  • 119: Alter how input text is called internally for use in additional camera types.
  • 145: Improve SteamVR particle collision.
  • 184: Body fat percentage as a slider should be called the “Cushion” slider. Request from ShenkeiRambo.
  • 193: Further improvements to scroll box behavior to have retained scroll positions, on their first deployment, go to the top rather than whatever the default was set to.
  • 196: Add base options to have 3 tail bones.
  • 197: Create standing sexual posing for ponies.
  • 198: Improved butt muscle definition by altering the math of how this is calculated.
  • 200: Equine genitals now have additional equine-specific wink behavior that can vary based on if the character is sexually penetrated or not.
  • 201: Completely reworked the standing IK solution to be more universal.
  • 203: Improved horse base talking animation data.
  • 204: Reworked all standing sex poses to work with the new IK system changes.
  • 205: Made a host of animations for the pony to use.
  • 207: Made improvements to neck bending when in standing sexual mode.
  • 207, 208, 209, 210, 211: Made additional pony base textures.
  • 212: Made additional hairstyles for ponies.
  • 213: Configured 3 pony OCs to demonstrate all the different accessories.
  • 214: Made appropriate menu artwork for OCs and Accessories
  • 218: Completely re-wrote the pathing system.
  • 219: Wrote a new plugin for all characters to handle corrective blendshapes and bone motion. The pony needed this because its head is very forward and its neck is relatively thick. It didn’t look right looking down without corrective effort done because I needed the skin to move down instead of inward.
  • 220: Reworked all sensor packages. They now more accurately determine physical orientation when in bound mode. This is significant on Quadrupeds and minimally helpful on bipeds.
  • 221: Reworked speech parsing system to drastically improve the horse base and make the pony work at all.

Bugs Fixed:

  • 82: Fixed issue preventing you from switching to/from 2D and VR while the game is running.
  • 156: Fixed race condition issue with Initial startup that was causing 2D tracking to not work on some computers unless you defocused and refocused the game.
  • 194: Fixed a bug that was causing custom eye colors to not be retained when loading from save.
  • 195: Fixed additional issue that was causing you to not be able to switch from 2D to VR in a specific situation.