Update: Release 4

eqCy now fully supports Quest 3 headsets, along with some graphical enhancements that go along with that. It runs at a higher framerate and internal resolution, and stays at a pegged 90FPS. It also runs better on Quest Pro and Quest 2 due to a variety of optimizations I’ve made since the last build.
Now available for Windows PCs with Oculus headsets that have passthrough (Quest2, Quest3, Quest Pro.) More headsets are coming soon. IMPORTANT: You need to enable passthrough in link mode, which is in the “Beta” section of the Oculus app. IF EVERYTHING IS BLACK you may need to enable this setting and restart, or you may need to make your Quest in developer mode. I don’t think you need to have a developer mode quest for this to work, though, based on how the new feature is worded. We’ll see. Let me know if it doesn’t work right for you. This absolutely requires a Superspeed USB3 cable between your Quest and your computer, or your passthrough framerate will be garbo.
All of the underlying binding code has been re-done to work with standing or kneeling characters that you push into. It works better, looks better, and feels better. Setting up a standing character interaction requires changes to the UI which I’m working on now. Sorry I couldn’t get that into this build I just ran out of time.
Hand-driven controls are substantially improved and more accurate. There’s more that’s in there that you can’t access yet due to not having a UI for it, but characters can now be arbitrarily rotated (like you can have sex with characters from the side with the hand interface, for example.) I tied the new features into the old AI so you can still rotate characters 180 degrees with your hands so you can still do that with the current UI.
The biped ponies now move their tail out of the way if you are having sex with them from behind. This is from a much bigger tail AI system I made to make horses more fun,, but it works on everybody with a long tail.
A metric shit ton of little things to make this thing work. Menu changes, bug fixes, math changes, etc…