The new bootloader is now enabled. There’s no 2D interactivity with friends, yet, but everything else is there and waiting for me to finish it. You can choose which type of display to use when you start the program, and you can change it any time in Options->Video->Change Display Device.
Fixed a shutdown crash issue on 2D camera mode.
The 2D interface can now interact with in-scene UI menus.
Ray-based cursors now have a nicer appearance.
All interfaces have new audio feedback events that happen when you hover over a button. This should make it more clear when you’re about to / capable of pushing a button.
In VR, when menus are out of physical contact range, ranged cursors will automatically activate. These will allow you to interact with menus from a distance. You interact by pinching (hands) or by pulling the trigger(controllers)
If you do not like the ranged controller feature, you can disable this option in the Misc settings area.
Fixed several 3D audio sources so they originate more accurately from the source of the audio is supposed to be originating.
The tutorial has been reworked to support 2D properly. Segments not yet possible in 2D are skipped with new dialogue.
Fixed a variety of misc bugs and made a variety of minor performance improvements.
