Update: Release 23 (2.1)

11/16/25

Added a central game mode switch that serves as a source of truth for what we’re doing in the game. We need this for the upcoming 2D mode interaction.
Wired SlideRegister (an internal state machine that governs whether or not sliding/rotation controls are active) into this.
Reorganized the gameplay component modules such that they are easier to read for me.
Added an additional module to set the game mode switch after the camera is loaded.
When switching from 2D to VR or VR to 2D, your position and look direction are matched to what they were on the previous camera system.
Your individual save data now contains your unique control map.
VR controls can now be remapped in the general settings area.
Further automated the various build processes for different platforms so it doesn’t need to take 4 fucking hours to make a build.